Mechanics, theory, art, storytelling, programming/manufacturing… if it has anything to do with game design, GirlinArmor has at least dabbled in it. She also loves science, has won several awards for her fiction and creative nonfiction, and still writes sci-fi novels in her spare time. Basically, she’s a huge nerd.
Game Design: Concept to Execution
Ever wondered what goes on behind the scenes at a game studio? Girlinarmor will talk about her experiences as a game designer and project manager, using a series of progressively more polished prototypes to demonstrate different stages in a game’s development process. She’ll answer any questions and, as time permits, provide a hands-on demo of the playtest/feedback/revision process.
This workshop is open to everyone interested in games & game design: professionals, hobbyists, or just folks who want a sneak peak at a new card game before it hits the shelves.