Weapons Policy

GKE: NE is friendly to various forms of costume and prop weaponry, with reasonable restrictions. We reserve the right to examine your weapons for legality and safety at any time.

  1. All blades, knives, swords, and weapons must be peace-tied while at the event. Cable ties will be available for peace-tying with our security staff. If it can not be peace-tied then it needs to either go back to your room or vehicle. If you do not have a hotel room or a vehicle, you can leave your weapon in the Public Safety Office.
  2. Any blade or weapon that is illegal to carry in the state of Connecticut is strictly prohibited at GKE: NE in Exile. Please take the time before the event to review CT law on weapons. A good place to start is The Connecticut Firearms Law Reference Guide (especially pages 46-50).
  3. No firearms are permitted inside the event.
  4. Non-firing, replica firearms are permitted inside the event at the sole discretion of our security staff (and only if they comply with CT law – see above). DMs must be informed before beginning any scene involving a non-firing replica weapon. DMs have the right to inspect each weapon before a scene.
  5. Knife-play is permissible inside private rooms, the dungeon, and knife-play classes only.
  6. No weapons (including blades, knives, swords, and non-firing replica guns) will be permitted inside the ball-pit, dance party, inflatables, or other high contact area at any time, even if they are peace-tied.
  7. NERF and other firing toy guns are allowed.
  8. Please restrict NERF or boffer combat to the designated combat venue.